The Tower Campaign Wiki



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The Campaign
The old gods are dead. Centuries ago, mankind waged war against and destroyed them through mastery of The Weave in an catastrophic event known as “The Sundering.” Divine magic does not exist, but the energy from their dead bodies lingers, causing strange things to happen in different locales. These are referred to as Dominions. Most people avoid Dominions at all costs, save a few brave adventurers seeking fame and fortune.

Because of the devastation that mankind wrought, the other races view them with fear and veiled hostility. They are the dominant race, and wield most of the arcane power. Magical power is taught in a centralized school, The Tower; Tower-sanctioned casters are known as Spellbinders (Wizards). The Tower also views all magical items as rightfully under their jurisdiction, for everyone’s safety. Anybody with a magical item will be forced to turn it over the the authorities.

Untrained casters are called Savants. These include sorcerers, bards, and other spell casting classes. They are hunted and either captured or killed by The Tower. As such, they use their power in secret.

The Tower is located in a city called Fairhaven. The area outside the Tower is wild and dangerous. The frontiersmen that live in isolated hamlets scratch out a living as best they can.

This campaign takes place in and around Swynham Keep, a day’s journey west of the town of Westerford, a backwater village on the wilderness frontier. Far to the north lies the Elfwood, to the northwest is the last human settlement of Elfshore, to the west is the Desolation and the Span, and to the south is the outpost of Mallowwick in the Barren Hills.

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